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WoW Classic: Blizzard bans players who exploit
Developer Blizzard bans players of World of Warcraft Classic who have exploited an exploit. Affected players will be expelled from the game for at least one month, as reported by the Banned. In addition, the items they have earned through the exploit are deleted.
At this point two points immediately arise, to which we say immediately, there is no solution. The first concerns, of course, the method by which we will be able to distinguish between "intentionally exploitative" players and those who have found themselves facing the bug more or less by mistake. How will they be sorted? Three violations for a ban? Four? Two? And who maybe was just invited to party, niubbino, without realizing what he was doing, is punishable?
Exploit is the unintentional bug in the game system that developers can use to their advantage. In the case of WoW Classic, this error was in the so-called "layering system" where game instances are duplicated. That should actually make for shorter waiting times. But players found a way to jump in groups from one layer to the next. This allowed them to fight and defeat bosses repeatedly, without having to play from scratch through the mission again. So they could quickly and effectively farm rewards for defeating the boss. Blizzard fixed the glitch in the meantime via hotfix.
The second problem, more serious, concerns the state of the economy of the WoW Classic servers. How many drops were shardati to make gems for enchanting? How much stuff went into the auction, or was it sold? And with that money, what other purchases have been made? So how has the economy of WoW Classic been vitiated?
In the forum for WoW Classic, a community manager now explains the decision to banish the exploiters: "The most important factor is the intent." "Did the players do something with the explicit intention of causing a glitch, and did they do so?" Glitch to benefit? "
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